"Shower Thoughts" is a daily deep cleanse for your mind -- a mood tracking and journaling app utilizing Cognitive Behavioral Therapy principles. For this project, I worked on my own within a two-week design sprint.
The goal of this project is to design an app that (1) focuses on a category of personal wellbeing, (2) pushes the user to commit to a healthier lifestyle, and (3) reflects a fresh, updated image.
I decided to focus on emotional wellbeing. While the market is already heavily saturated with apps focusing on physical health, emotional health is currently underrepresented in the app space despite this topic trending amongst millennials in recent years. Meanwhile, two-thirds of Americans diagnosed with depression don't get treatment, while those who do seek treatment wait years to get help and are often under-treated. Therefore, I was interested in designing a tool that could provide a way to cope, supplemental treatment, or even a preventative measure for those struggling with emotional wellbeing.
The first step was to break down the problem. Using a Lean UX Canvas, I drafted a few hypotheses along with corresponding business outcomes that could gauge the success of the app.
I researched potential competitors -- namely, the top (free) apps featured in this list I found in the App Store...
...and downloaded them all to test and compare their features.
While testing many of these apps, I felt overwhelmed by the amount of choices in tasks, features, and navigation. To differentiate my product, I would position it to feel more "guided" instead of "freeform" -- it should be as clear as possible to the user where to start and what to do. Additionally, the goal for many of these apps seemed to end with recording feelings, thoughts, or life events rather than pushing the user make progress in their wellbeing. There was a "blue ocean" when it comes to apps that both guided the user and helped the user to self-improve.
The next step was to understand my target users -- in this case, busy millenials interested in improving their emotional wellbeing.
I interviewed 6 individuals to gather qualitative data on their current habits, motivations, and frustrations.
I also conducted a survey to gather quantitative data on my target users' goals, needs, and pain points -- and to confirm or reject any hypotheses from the start of the project. I would soon discover the importance of this step when the survey data I had gathered failed to support one of my initial hypotheses. An early assumption was that people struggling with emotional wellbeing would find relief or encouragement from positive, inspirational quotes. As it turns out, survey respondents tend to find "practical help or advice" most encouraging, followed by "feeling heard, a listening ear".
To help me find patterns in the data I've collected, I utilzied the affinity diagram method to cluster my notes into major themes.
I put a face to my insights - particularly demographic, interests, and top pains and gains - by creating a user persona...
...and context for the user's main pain points by creating her journey.
During the ideation process, I considered how I might...
I then prioritized my various feature ideas using the MOSCOW method, taking into consideration impact vs effort. From there, I determined what the minimum viable product would consist of.
Meanwhile, I also read up on evidence-based methods for managing depression and anxiety. Because my target users preferred practical help and advice, I believed my product would benefit them more if its tools could be backed up with empirical evidence. I then learned about Cognitive Behavioral Therapy -- a technique that has been shown to be just as effective as medication, with additional long-term results. Interestingly, CBT lends itself naturally to mood and activity tracking, as well as journaling, so I decided to incoporate CBT principles into my product.
Finally, I created the user flow to define the screens and actions needed for a user to complete their main goals of recording their mood, recording their activities, and journaling their thoughts, followed by an activity to challenge and re-write those thoughts using CBT principles.
I made a quick paper prototype of my app's "happy path", but decided to pivot slightly by removing the "help with issue" user flow and instead adding a learning section after observing users hesitating when presented with three different options. While this streamlined the happy path, I also believed the new user flow would better equip users to act as their own therapist, rather than rely on the app to solve problems for them.
I iterated from paper prototype to wireframe, making design changes based on user feedback.
In this example, I added a carousel with six categories of activities. I had considered using a search bar instead, but I decided on this layout for two main reasons:
Additionally, these categories could be useful in organizing and presenting user data as part of the statistics feature of the app.
I then conducted five usability tests. 100% stated that they liked the guided walk-thru of the happy path.
"I felt taken care of."
However, 100% also had trouble with this screen.
I decided I needed to include descriptive text to provide more clarity, and perhaps include onboarding in a future iteration.
In order to achieve a meaningful and cohesive visual identity for my app, I first determined the brand attributes it ought to possess based on the goals of the app and the needs of the target user:
After gathering inspiration from various brands with similar brand attributes as my product, I created a created a mood board, then conducted desirability testing to check if the aesthetic communicates the attributes I intended.
I then created a style tile as a flexible starting point for the UI. I took into consideration color psychology -- peach and teal are "calming" and "reassuring" (necessary for users who might be depressed or anxious), while yellow and navy were "confident" and "reliable" (necessary for users who are looking for a practical, reliable tool).
If it were a celebrity, it would be Reese Witherspoon.
Just as I did with the mood board, I conducted 12 desirability tests that confirmed I was on the right track.
I also simultaneously created a style guide while working on the hi-fi to document the atomic elements and ensure consistency throughout the app.
After all of the research and testing, I created a high-fidelity prototype of the app.
“I love how clean it looks. I’m all about that minimalism.”
I then conducted desirability tests on the first hi-fi iteration by asking seven users to describe the app using five words from Jennifer Aaker's Brand Personality Framework.
Below is the high-fidelity happy path after changing a couple of illustrations from the previous iteration. I also included a few microinteractions using Flinto to better demonstrate how the app would work.
The user is prompted to select their current mood, and receives empathetic feedback to address their need to feel heard.
The user selects activities they've done that day by scrolling through a paginated carousel.
The user is prompted to journal with starter questions to address writer's block.
The user has an option to continue with a CBT exercise to bring a sense of closure to their journaling and to promote better emotional wellness.
Illustrations and descriptive text provide clarity, while a sticky header enhances legibility.
The user has an option to share an update with their wellness coach, as per the brief.
Continue to build, measure, and learn: